There are a number of reasons to like Darkwatch besides looks, however. The action’s already non-stop and never runs out of enemies to toss at you from angles you’d never even dreamed of, but when you’re staring into the bloody fangs of your would-be demise, trying to tactically search for weak points isn’t exactly the first action that springs to mind. This bodes quite well for the atmosphere, and I’d actually found myself scared a few times when the game would throw monsters at me that looked like something out of Resident Evil or Ghostbusters-and were just as much trouble to kill. Even on a high-resolution medium such as S-Video, jagged surfaces are nonexistent, and colors and textures are distinct. This is the Playstation 2, yet game play yields a consistent frame rate, and some of the smoothest graphics ever seen on the system. Speaking of looks, this is one pretty game. Grenades are replaced by dynamite, most vehicles are powered by steam, pretty much everything’s given an Old West look, or something similar to it. Other weapons include crossbows whose projectiles embed themselves into targets and explode, and old-style renditions of shotguns and sniper rifles. When a game gives you an option for fanning your pistol hammer as a primary means of firing it, you know it’s on to something. He’s a guy with a toothful sneer and a style that makes the likes of Blade or Van Helsing look tame by comparison. Darkwatch puts you into the role of one Jericho Cross, a vampire who slays monsters and the undead, and-should you prefer to go that route-makes things safe for the human race.
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